imagination XD

realizing dream

[Unity] Taking In-Game Screenshot

1 Comment

Hello, everyone, Sorry I didn’t post something here in long time. I’m very busy, leveling up my CG skills. I also post some random unity things.

So, basically, taking screenshot in Unity is very easy. Copy this script below, and attach it in Main Camera

var folderName : String = "DCIM";
var captureSound : AudioClip;
var quality : float; //Set screenshot resolutions, default is 1. 1 equals your monitor size.
private var screenshotFader : GameObject;

function LateUpdate(){
 if(screenshotFader){ //Flashing effect
 screenshotFader.guiTexture.color.a -= Time.deltaTime;
 if(screenshotFader.guiTexture.color.a < 0){
 screenshotFader = null;
 if(Input.GetKeyDown("C") && !screenshotFader){
 if (!System.IO.Directory.Exists(folderName)) System.IO.Directory.CreateDirectory(folderName);
 screenshotFilename = folderName+"/DSC_"+System.DateTime.Now.Day.ToString()+"_"+System.DateTime.Now.Hour.ToString()+System.DateTime.Now.Minute.ToString()+System.DateTime.Now.Second.ToString()+".png";

function DrawWhiteItem(){
 yield new WaitForSeconds(0.5); //wait for a few frames so the application can capture before the white flash comes out.
 screenshotFader = DrawFader();

static function DrawFader() : GameObject{
 var fdt = new Texture2D(1,1);
 var fadex = new GameObject("CSader");
 fadex.transform.position = Vector3(.5,.5,1000);
 fadex.guiTexture.texture = fdt;
 return fadex;

now it’ll save the screenshot on your game root folder / DCIM (you can change the folder name).



Started making games since 13 year old. 3D CGI Weeaboo | VFX Otaku | Anime Researcher | Indie Game Dev | VR Chuunibyou

One thought on “[Unity] Taking In-Game Screenshot

  1. I masurbarted and came to your [Unity] Taking In-Game Screenshot | imagination XD page and noticed your ass looks nice. This shit is lit mate !


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