This is not game dev related, but you can also import your MMD’ed FBX model to Unity, and it gives you better physics simulation using stereoarts’ MMD4Mecanim, read tutorial here.
Anyway, I maybe will stop posting about tutorial, cause I think I post too much that my blog almost become educational site. Beside, I think there’s enough tutorial on Unity. I’ll maybe post a research about porting 2D traditional anime to Unity 3D Cel shaded Anime or Unity tips, not tutorial anymore.
On my previous post about MMD, I only tell you how to import PMD or PMX to Unity, but now, I’ll tell about how to make your own MMD model using Maya, Blender, or Cinema4D. You can also import PMD model to Cinema 4D by using MMDTools.
If you already made model with Blender, you could simply jump to step 3, and export it as PMX by using Blender2Pmx.
In this post, I’ll use Cinema 4D.
What you need is
- Any 3D Program that can export to FBX like Maya, Cinema 4D, Blender
- Blender 2.72 or latest, but Blender 2.72 is highly recommended
- Blender2PMX plugin
- PMX Editor
- Prepare your 3D character and get it MMD compatible. Everything must have skin, don’t attach head mesh to head joint. Blendshape is supported on latest version of FBX (2014 or 2015).
- Export to FBX
- Now, open your blender. I use blender 2.76, yep it’s totally fine just use 2.72
- If you had problem with built-in FBX importer, try use Experimental FBX as in 2.72, else, you have to copy experimental FBX from 2.72 to your blender addon folder, along with blender2pmx
- from blender 2.72 folder, copy io_scene_fbx_experimental to your blender addon folder. Do the same with your blender2pmx.
- After you installed both PMX and FBX plugin and turned it on, import your FBX by using Experimental FBX import. Also check automatic bone and manual orientation if you had problem with your model.
- Select all by pressing CTRL + A and export to PMX
- open your PMX Editor and open your PMX file
- Well, now you got your own 3D Model on MMD. I don’t really know how to set up physics on PMX.