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10 Days Experience Selling Assets on itchio and Asset Store

4 Comments

Hi everyone, just want to share my first experience on 10 days selling my Assets on Itch.io and AssetStore. Let’s take a look on what I try to sell on itchio and asset store.

Check my asset out

UnityAssetStore (Unity Version)

Itch.io (Non Unity version)

This is my Anime Themed street pack asset for Unity. I’m not going to rant or something, but just sharing my experience.

The asset itself took me about a week to make, on August 25 I finished create whole those assets and ready to submit on AssetStore. But wait ! AssetStore requires you to make new project, cause if you left in your game project, it’ll gonna be really mess on your current project.

After packing all those stuff neat, I finally submit it on AssetStore on August 25. And after wait for a week on September 2, my asset get rejected. My asset get rejected cause I use JPG for texture. Then resubmit it on September 3 with PSD textures.

Finally, my asset got approved on AssetStore on September 8. After that I began marketing process like sharing on Facebook to all my friends, Twitter, Blog, Forums, and Instagram. Both my Instagram and Twitter has 100+ followers. After done with all marketing stuff. It seems like no one buy it yet. I gave up selling it and then I giveaway 6 keys to friends and indie game dev group. I know it just a day, so we can’t see much, and just need to wait longer. I realize that my asset name is wrong and other tags and also the icon were wrong. Then I decided to resubmit again for 2 times.

And today, September 17, I finally updated my asset with screenshot and Youtube video. And do you know how much I made from this ?

unity-asset-store-publisher-sales-google-chrome

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome

Yeah… Even tho I use hashtags like #Unity3D #IndieGameDev and been poking @UnityAssetStore and @itchio but still. I just get retweet and likes from bot. I even have 180~ Twitter follower and 120~ Instagram follower, but I didn’t get any clicks from them.

And this is my itchio links.

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome_2

I know its not a wow-able asset, I also not hoping I can earn much from this, but is nice if I can earn just one or few of them.

So next, I’ll try to submit another asset pack, Lowpoly Anime Character asset pack later. I hope I can earn some at least.

Thanks for checking my asset out.

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Author: IMGVERTEX

Started making games since 13 year old. 3D CGI Weeaboo | VFX Otaku | Anime Researcher | Indie Game Dev | VR Chuunibyou

4 thoughts on “10 Days Experience Selling Assets on itchio and Asset Store

  1. Man, things doesn’t work like that.
    I’m purely talking based on my experience.

    First, you need to create some buzz, hype.
    Talk about it like it’s the best assets in the world.
    Look at how I did with A Day With Nana.
    The have have not finished yet, but I was so hype about it.

    Second, give free stuffs.
    Maybe part of those things.
    Just let it free on assets store.

    3rd, set and forget.
    Things like this is more towards passive income rather than a spike in your earning.
    Make a blog post, tumblr, wordpress, wix, etc that all point to that Assets Store link or landing page which then point to the assets store.
    I’d rather use landing page, because it’s 3D model and maybe you can have several stores on that page.
    The visitors can choose from where they want to buy.

    Post to forums as well.

    And last, if you’re going for paid advertisement.
    Try Facebook page and make sure to target carefully.

  2. I am curious as to what analytics you are using? We are using google analytics but I haven’t been able to set it up to track downloads. It would be really useful to get some data om what days purchases and downloads are happening.

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