imagination XD

realizing dream


Leave a comment

Anime Boy Pack Available now on Asset Store

SAVE 4$ FOR 3 CHARACTERS !

Anime Teen Boy character 3 pack is now available on asset store ! Includes 3 Characters.

Thanks to Kyana for the hair textures.

FEATURES

  • 10 Hair textures
  • Fully Editable 2048×2048 Vector PSD texture + Normal Map
  • Idle and Run motion as demo
  • Blink animation texture and mouth texture
  • Toon or PBR version
  • Character 1 :
    > Base 1812 tris
    > Hair 895 tris
    > Cloth 2290 tris
  • Character 2 :
    > Base 1874 tris
    > Hair 623 tris
    > Cloth 2290 tris
  • Character 3 :
    > Base 1772 tris
    > Hair 924 tris
    > Cloth 1556 tris

Anime Boy Character #1

Sketchfab link

Anime Boy Character #2

Sketchfab link

Anime Boy Character #3

Sketchfab Link


1 Comment

Anime Boy Character Available now on Asset Store

Hello everybody,

I just released the low poly character pack for Unity 3D in Asset store. There are 3 of them, but the packs haven’t approved yet by Unity.

Thanks to Kyana for the hair textures.

FEATURES

  • 10 Hair textures
  • Fully Editable 2048×2048 Vector PSD texture + Normal Map
  • Idle and Run motion as demo
  • Blink animation texture and mouth texture
  • Toon or PBR version
  • Character 1 :
    > Base 1812 tris
    > Hair 895 tris
    > Cloth 2290 tris
  • Character 2 :
    > Base 1874 tris
    > Hair 623 tris
    > Cloth 2290 tris
  • Character 3 :
    > Base 1772 tris
    > Hair 924 tris
    > Cloth 1556 tris

Anime Boy Character #1

Sketchfab link

Anime Boy Character #2

Sketchfab link

Anime Boy Character #3

Sketchfab Link


4 Comments

10 Days Experience Selling Assets on itchio and Asset Store

Hi everyone, just want to share my first experience on 10 days selling my Assets on Itch.io and AssetStore. Let’s take a look on what I try to sell on itchio and asset store.

Check my asset out

UnityAssetStore (Unity Version)

Itch.io (Non Unity version)

This is my Anime Themed street pack asset for Unity. I’m not going to rant or something, but just sharing my experience.

The asset itself took me about a week to make, on August 25 I finished create whole those assets and ready to submit on AssetStore. But wait ! AssetStore requires you to make new project, cause if you left in your game project, it’ll gonna be really mess on your current project.

After packing all those stuff neat, I finally submit it on AssetStore on August 25. And after wait for a week on September 2, my asset get rejected. My asset get rejected cause I use JPG for texture. Then resubmit it on September 3 with PSD textures.

Finally, my asset got approved on AssetStore on September 8. After that I began marketing process like sharing on Facebook to all my friends, Twitter, Blog, Forums, and Instagram. Both my Instagram and Twitter has 100+ followers. After done with all marketing stuff. It seems like no one buy it yet. I gave up selling it and then I giveaway 6 keys to friends and indie game dev group. I know it just a day, so we can’t see much, and just need to wait longer. I realize that my asset name is wrong and other tags and also the icon were wrong. Then I decided to resubmit again for 2 times.

And today, September 17, I finally updated my asset with screenshot and Youtube video. And do you know how much I made from this ?

unity-asset-store-publisher-sales-google-chrome

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome

Yeah… Even tho I use hashtags like #Unity3D #IndieGameDev and been poking @UnityAssetStore and @itchio but still. I just get retweet and likes from bot. I even have 180~ Twitter follower and 120~ Instagram follower, but I didn’t get any clicks from them.

And this is my itchio links.

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome_2

I know its not a wow-able asset, I also not hoping I can earn much from this, but is nice if I can earn just one or few of them.

So next, I’ll try to submit another asset pack, Lowpoly Anime Character asset pack later. I hope I can earn some at least.

Thanks for checking my asset out.


Leave a comment

Anime Street Prop Pack is Now Live on itch.io

I’ve made one for non Unity user. This includes all FBX, MAT, PNG, and PSD textures. Also itch.io version includes UnityPackage as well..

Thanks for downloading !

Click Here if you want to buy it on Asset Store instead of itch.io

zxczxcz

East City / Anime themed Low Poly street prop pack including roads puzzle pieces and fences puzzle pieces.

Including more than 30+ street props model with 1024×1024 texture and Normal Maps also Illumination Map for Lighting objects.

Power pole can be rotated its length and remove its cable.

Each models polys are range to 100~800 tris.

These are :
• Fending Machine
• Street Sign
• Canopy
• Garbages and Trash Can
• Adjustable Power Pole
• Traffic Lamp
• Street Lamp
• Street Mirror
• And many more
• BONUS : ROADS AND FENCES

DOWNLOAD NOW

 


1 Comment

Street Prop Pack is Now Live on Asset Store

My street prop asset pack is available now on Asset Store!
Thanks for downloading !

GET IT NOW : https://www.assetstore.unity3d.com/en/#!/content/70287

204f04ac-d600-4bc7-a56e-0fcab422196c

Eastern themed Low Poly street prop pack including roads puzzle pieces and fences puzzle pieces.

Including more than 30+ street props model with 1024×1024 texture and Normal Maps also Illumination Map for Lighting objects.

Power pole can be rotated its length and remove its cable.

Each models polys are range to 100~800 tris.

These are :
• Fending Machine
• Street Sign
• Canopy
• Garbages and Trash Can
• Adjustable Power Pole
• Traffic Lamp
• Street Lamp
• Street Mirror
• And many more
• BONUS : ROADS AND FENCES

DOWNLOAD NOW : https://www.assetstore.unity3d.com/en/#!/content/70287


1 Comment

[Unity] Realtime Lipsync


Back on my manual lipsync using Tagarela. This one is faster to do and also easier, but of course, you’ll get only Anime lipsync (Anime lipsync only have 1 open mouth, there’s no O, U, I or any other mouth shape than A).

The method I’m using is just get Audio Source frequency. So basically it’s like music visualisation but for mouth.

What you need

  • Head mesh with 1 mouth blendshape
  • Voice
  • Audio Source

Here’s the script you should attach to head mesh.

using UnityEngine;
using System.Collections;

public class RealtimeLipsync : MonoBehaviour {

//LIPSYNC CORE
 [Header("Lipsync")]
 public AudioSource audioSource;
 public int mouthBlendShape;
 private float[] _samples = new float[64];
 private float clampedLipsync = 0f;

//PRIVATES
 private SkinnedMeshRenderer blendMesh;

void Awake(){
 blendMesh = GetComponent<SkinnedMeshRenderer>();
 }

void LateUpdate(){
 if(audioSource) DoLipsync();
 }

void DoLipsync(){
 if(audioSource.isPlaying){
 audioSource.GetSpectrumData(_samples,0,FFTWindow.BlackmanHarris);

clampedLipsync = Mathf.Clamp(_samples[2]*3000,0,100);

blendMesh.SetBlendShapeWeight(mouthBlendShape,clampedLipsync);
 }
 }
}

And here’s how to do it

  1. Attach this script to your head mesh.
  2. Also don’t forget to add audio source and assign audio source in this script. You can put Audio Source in whereever you want, but remember to assign audio source variable on this script.
  3. To play sound, use like audioSource.clip = <your clip name>; then audioSource.Play();
  4. Assembly-CSharp - VertexScriptCOREPlayerCORE.cs - MonoDevelop-Unity
  5. Here’s my example to use this. I put it on my player script. It’ll automatically works whenever you have audioSrc.clip = clipName; audioSrc.Play();
  6. That’s it, your mouth will move whenever the audio src playing sounds.

 


1 Comment

Momoe Line Sticker Available to download! [EN | JP]

EN | 英語

momoeline

Kitagawa Momoe is now Available to download on LINE! She’s character for my upcoming game. She claimed to be console gamer, but she’ll get mad if you call her “Console Peasant”. Well, short, console gamer, tsundereish, flat, how bad could it be ?

Also check out Nakane Eri Line Sticker here!

Thanks for downloading!

momoelinewp

JP | 日本語

momoelineJP

北川百恵のステッカーはLINEでダウンロードすることができるよ!彼女は私のゲームのために作ります。

LINEステッカーダウンロードこちら


Leave a comment

Nakane Eri Line Sticker !

nakanebanner

Yeah, my first Line Sticker!!! I’ll do Other variation with other outfit and other character later. Anyway, I should release it both Japanese and English version, but I don’t know how. So yeah, next version will have both language.

Thanks for downloading!!!

Preview

LineUserStickers

The Process

The actual idea I was making Nakane Eri Line Sticker is because I wanted to test out my blendshape and model if this model is fully animateable. I can’t draw so I just use 3D renders.

I began making it on December 3, 2015. And yeah, it’s full 3D, I just use Cinema 4D’s Sketch and Toon.

IMG_20151206_150915

And all was finished on December 5, 2016. And then Midnight Rendering!!!

IMG_20151206_150646

Rendering finished on December 6, 2015. Phew, rendering 40 images is real tiring. Rendering is kinda slow, about 5-7 minutes per images. But most of my renders are broken, so I proceed post processing session to clean broken lines.

IMG_20151206_152234

And now, I began add some text. Also adjust to Line Sticker format, about 370 x 320 PNG size and your canvas should be 350 x 300.

IMG_20151206_163532

I began submitting Line sticker at night on December 6, 2015. On December 10, 2015, my sticker is now ‘In Review’. During reviewing process, I can see that they actually access this site, I don’t know how they know this site. And on December 17, 2015, This sticker is approved by Line! Well, it was pretty ironic tho, that I didn’t get my sticker free even as creator.


Leave a comment

[3D] Upload Fake Cel Shade Outline on Sketchfab

Again, this is not related to game dev, but it might be useful for who want to upload cel shade on sketchfab. I’ll be using Cinema 4D, and I think it’ll compatible with all 3D Software out there. Let’s jump to the point:

  1. Get your models sketchfab ready, make sure that you don’t have any bones / skin. You can just bake the skin. Then Combine / Merge all of your model into one mesh.sketchfabx0
  2. Now make a new black material, just ignore that Display tag I add, but adding display tag would make it easier to see. In Cinema 4D, right click your outline model and choose Cinema 4D Tags > Display then turn on Backface Culling.sketchfabx1
  3. Go to Polygon / face mode, and select all, and then extrude it a little.
    sketchfabx2
  4. This is not really necessary, but this could lighten up your model. After extruding, reverse selection your polygon selection and then delete it. In Cinema 4D, press U+I
    sketchfabx3
  5. Now select all again and then reverse normal, in Cinema 4D, press U+R
    sketchfabx4
  6. Now you finally get fake cel outline, let’s export to FBX and upload to sketchfab.
    sketchfabx5
  7. Choose black outline material that you created and set Face Rendering to Single Sided. And you just need to setup your model. If you want to get Cel shade, then use Emitter on all your model without any diffuse or something.
    sketchfabx6
  8. Take a look at my fake cel outline

https://sketchfab.com/models/31ea843181114fda84d8895b7610e936/embed

Akemi Homura
by IMGVERTEX
on Sketchfab


31 Comments

[C4D, Maya, Blender] Convert FBX to MMD

This is not game dev related, but you can also import your MMD’ed FBX model to Unity, and it gives you better physics simulation using stereoarts’ MMD4Mecanim, read tutorial here.

Anyway, I maybe will stop posting about tutorial, cause I think I post too much that my blog almost become educational site. Beside, I think there’s enough tutorial on Unity. I’ll maybe post a research about porting 2D traditional anime to Unity 3D Cel shaded Anime or Unity tips, not tutorial anymore.

On my previous post about MMD, I only tell you how to import PMD or PMX to Unity, but now, I’ll tell about how to make your own MMD model using Maya, Blender, or Cinema4D. You can also import PMD model to Cinema 4D by using MMDTools.

If you already made model with Blender, you could simply jump to step 3, and export it as PMX by using Blender2Pmx.

In this post, I’ll use Cinema 4D.

What you need is

  1. c4dmmd0Prepare your 3D character and get it MMD compatible. Everything must have skin, don’t attach head mesh to head joint. Blendshape is supported on latest version of FBX (2014 or 2015).
  2. c4dmmd1Export to FBX
  3. c4dmmd2Now, open your blender. I use blender 2.76, yep it’s totally fine just use 2.72
  4. c4dmmd3If you had problem with built-in FBX importer, try use Experimental FBX as in 2.72, else, you have to copy experimental FBX from 2.72 to your blender addon folder, along with blender2pmx
  5. c4dmmd4from blender 2.72 folder, copy io_scene_fbx_experimental to your blender addon folder. Do the same with your blender2pmx.
  6. c4dmmd5After you installed both PMX and FBX plugin and turned it on, import your FBX by using Experimental FBX import. Also check automatic bone and manual orientation if you had problem with your model.
  7. c4dmmd6Select all by pressing CTRL + A and export to PMX
  8. c4dmmd7open your PMX Editor and open your PMX file
  9. c4dmmd8Well, now you got your own 3D Model on MMD. I don’t really know how to set up physics on PMX.