imagination XD

realizing dream

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[Unity Asset] Anime Style Classroom Prop Pack

After 20 days being reviewed, finally approved today !

Requires Unity 5.3.0 or higher.
Anime themed Classroom prop pack including doors and windows.
Including more than 50+ prefabs with 1024×1024 textures and Normal Map also Illumination Map for Lighting objects. Material and mesh also shared across objects.
Each models polys are range to 100~800 tris.
Contains:
  • Skinned / Adjustable School bag
  • Adjustable wall clock
  • 3 Doors (hinge joints applied)
  • 3 Windows
  • Cabinets
  • Lockers
  • Trash Can
  • Table and Chair
  • Chalkboard with 3 variations
  • Bulletin Board with 3 variations
  • Room Speaker
  • Projector + Projector Screen
  • Stationary
  • Chalks and Eraser
  • Tote bags
  • Classroom
  • Lightmapped Classroom Demo Scene*
  • All objects in 1 Scene

* Lightmapped in Unity 5.3, Unity 5.5 might need to re lightmap.

Thanks for downloading !

And Happy Lunar New Year !

Image may contain: 1 person


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1 Year of Development of Unnamed Project IMG

Image may contain: one or more people and text

Now it has been 1 year of development. I usually never been making game this long, the longest time I develop is Nitro Racer XD, and just 5 months~. It was back in when I was in high school, so I get a lot of free time doing that.

It took many long cause I do all models and stuff, and I also do have work full time and freelance to keep my game alive. It’s very hard that you only have few hours to do this everyday, but I managed to finish most CORE in less than 1 year, so in 2017, I’ll just go ahead doing the storyline. Hopefully can finish before 2017 ends.

So lemme sum up the development for 1 year.

Started from a Word Document

No automatic alt text available.

This game started as a random anime story I wrote on a word document. Back in that, I didn’t even think of making game of this. It basically just like usual anime, school life themed, romance, and comedy.

Many people says or think that my game is Yandere Sim, but no, my game don’t even have any connection to it. I don’t even play Yandere Sim. All my game models were made by myself instead of buying from Asset Store. Even tho I do have Yandere character in my game, but she’s inspired from Kurumi Date A Live. Inoue Seiko is a mysterious girl in my game, and mostly absent, so you’ll hardly to met her.

Inoue Seiko, don’t worry, she’ll protect you no matter what.

My game was inspired from Date A Live and Oregairu. There are more than 5 girls you can date with different personality.

Momoe Kitagawa is an Angery Tsundere.

My game is kind of social sim where you play as a guy who conceal himself in a room playing game all day all time, and have to start socializing cause his computer broken and can’t play game anymore. I’ve been worked a lot on Story with my schoolmates and discussing the gameplay with them.

Even my game already 1 year old, I still can’t decide what name I should gave for my game. Here’s the list of the name I’ve given on my game.

At that time, I didn’t even think of making this game, cause I’ve been heartbroken and lost all my spirit making game since my last game, Nitro Racer XD. The reason I want to back to make game, cause I’ve been making some real time renders with Unity, and also I saw so many people making game, and it looks fun, So yeah, I started doing the game on March 2016.

Starting Concept

At March, I started to extract all my models that I use for renders and compose it as a scene. This is how Phone UI Concept looks like. I added the way to receive quest, call a friend, go somewhere, and your stats in a phone.

And this is earlier version of The CORE UI and Pause Menu. There are still health bar, but later on, I removed it because it’s kinda useless and many more important information need to be added.

Haha yeah, I’m UI Designer at work, so yeah I usually and always do like to make simple or minimalist UI. The UI for pause menu is so simple that only 3 menus and blurred background.

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The first GIF of my game

Beginning CORE

On April 2016, I’ve finally made the VN CORE on my game. This is earlier version of the VN UI, it has 2D character left and super simple text panel, and chat bubble for choice. (Sorry it were in Japanese). At first I thought about translating my game to Japanese too, but the text file are just gigantic, and no one would play my game in Japanese, so yeah, I remove it.

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Later on, all the UI also updated like Pause menu above. Basic Quest System also implemented in this. And new loading screen.

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CORE Beta 1 (June 2016)

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After been making a lot of COREs, I decided to give it to my friends to test it to see if my game has good performance and CORE behaves very well. Turns out I received a lot of bug reports from them. Some of them can’t even run, or runs slow on 6 years old PC (9500GT).

Later on, after I fix all those issue, I also did some Beta test again to some of my friends, this time only performance test or stress test. Turns out pretty well, my game still can run neatly 60FPS in ultra quality and when there are 20 NPCs at same time.

Since my old Quest CORE had tons of bug during CORE Test 1, I decided to rewrite whole QuestCORE script. Earlier version of Quest CORE was using system from Personified Fear, that’s really hard to use to make Quest, cause you have to make many arrays even it’s useless and put everything there. And thanks to Kyana, who been helped me doing Quest CORE Editor script, so now it’s easier for me to make the quest.

CORE Phase 2 and Beyond

After finished fixing all those bugs, I started to make models and environments. And here’s some of the screenshot of the Environment I’ve made.

Image may contain: one or more people, people standing, sky, shoes, cloud and outdoor

Image may contain: outdoor

Image may contain: one or more people and people standing

From August to October, I just do some of the environments, no touching any COREs during that time. But I still update some of the COREs like this below.

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New Pause Menu

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New Finished Quest Animation

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Wardrobe

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New Blinking animation

In November to December, I’ve stopped doing the environment and start doing Storyline and CORE enriching. Like I said before, the Combat system will be removed, but instead of remove it, I enrich it, so yeah now can fight with students.

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Conclusion

So yeah, it’s really tiring being solo dev when you have to do everything by yourself. And no I don’t use stuff from Asset Store, I only use it for helping me scripting since I can’t do super ultra wow advanced programming. The Asset Store stuff I use were just like Dynamic Bones, Localization, Dialogue Editor (I enriched it to compatible with my VNCORE), UI Tween, and Musics / sound.

I was expecting to release Demo Build on September 2016, but I can’t made it, and even releasing Demo Build on December 2016, but still can’t made it. But in 2017, I hope I can finish this game before 2017 ends. I should start build fanbase and marketing for my game.

Thanks for reading !

Here’s the video of recent update.

Like my Facebook here https://www.facebook.com/imgvertexdev/ if you guys want to get updated with this progress.
Or simply follow my blog, which I’ll post every month.


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[Unnamed Project IMG] December Update

imgvertex

Finished Quest Animation

Hello guys and Merry Christmas ! I’ve been worked hard on the CORE this month, even tho I did say I wont touch game or do NoGameDecember challenge, but I seem fail it on 2nd week. I’ve worked a lot on Social CORE / VNCORE, Combat System, and many more logic stuff and fixes.

New Combat System

Although I say that combat system ain’t main focus on my game, and will probably removed, but I think it’ll make the game less interesting. So I already have basic combat system that I’ve developed on earlier CORE making progress, but I feel that can be make a little bit perfected or fixed or at least playable.

So in this update, the combat system are like you go ahead to NPC and left click, and start hitting, they’d react and be like “Why would you hit me” and forgive you for a few seconds, and then if you keep hitting them, if they are Aggressive, they’d start a fight with you, and if their are personality are Peaceful, they’d just flee.

You can end fights if you run away really far that NPC really tired to chase you, and they be like “Ah nevermind that”. But do keep in mind, they’d hate you so much.

And you’ll get nearby people watching you guys fight. This also depends on the personality, if aggressive, they’d watch, else, they’d flee.

Also fixed some little thing you guys might not notice. Like delayed got attacked animation, putting a fight particle system to it, broken fight logic.

Social CORE / VN CORE

Yeah, this thing is like, almost most important thing in my game. Now you can fully interact with NPC, like you have to introduce yourself, talk about a topics, or make a joke, or even flirting with a boys.

If you don’t introduce yourself to NPC, your relationship with NPC will hardly increase, and their name will keep “???”, also impossible to go more than Acquaintance relationship.

All the stats should be affecting the interaction too, like if you have good number of Humor stat, your chance of people get your joke will be higher.

Unlike the earlier version, this update now the NPC can have react if they are your enemy, they’ll get angry face and talk harshly to you, if they are your friend, they’ll happy to see you. Also yeah, if they hate you, you can apologize to them, they’d likely to accept your apologize, but if they are your enemy, don’t think that apologize would help them, it’s hard.

Other Minor Changes

Here are the list of minor changes

  • Player’s icon in the left corner replaced to current Season.
  • TV CORE implemented, now my game has TV-like ads, but nah, my game wont have ads like android, probably that’s just sponsor’s video. But I don’t have any sponsors, so yeah I just leave it blank.
  • There’s some NPC you can’t pushed away.
  • Now everyone has to wear certain shoe on certain place. You wouldn’t wear shoe inside the house right.
  • Fixed NPC Activity.
  • Remaked layout on COREGUI

And here’s the update video

Like my Facebook here https://www.facebook.com/imgvertexdev/ if you guys want to get updated with this progress.
Or simply follow my blog, which I’ll post every month.


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[Unnamed Project IMG] October Update

This is the first time I write about my game update on this blog. Previous updates was in my tumblr.

As I’ve been almost 1 year developing this game (6 months if started from I start doing Unity). I still haven’t decide the title for the game yet. But for a temporary codename, let’s just call it Super Desu Desu. This below is the random logo doodle for my game.

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My game, in short, it’s just a social simulation inspired on Anime, in a situation where you play as antisocial teenager (locks in their room in without having social life) and then the challenge on being accepted on society. It also involves high school romance, school life, and comedy. Further story and gameplay still in closed discussion.

I probably wont make a combat system on my game. I mean come on, it’s VN like, how you can fight. In current version, simple combat system and AI logic is already developed, but I still thinking whether I should remove it or no.

Q : So if you saying that your game has no combat ? Then where’s the gameplay ?
A : It’s a Social Sim, VN + RPG, like I ever said before, whatever you do to the NPC will affect the future of the story (It seems pretty complex for me to do especially am not programmer). But yeah it mostly Social Sim.

Okay so that’s the short description of my game. And this below is how far is my game now. It’s not that far yet, as this below just demo of Suburban Environment. I also put many stuff like Time and Date simulation, so it can have seasons and weather. It’s not perfect yet, but it works !

If you want to follow the progress of this game, can follow my tumblr as I should able to update it daily.


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Anime Boy Character Available now on Asset Store

Hello everybody,

I just released the low poly character pack for Unity 3D in Asset store. There are 3 of them, but the packs haven’t approved yet by Unity.

Thanks to Kyana for the hair textures.

FEATURES

  • 10 Hair textures
  • Fully Editable 2048×2048 Vector PSD texture + Normal Map
  • Idle and Run motion as demo
  • Blink animation texture and mouth texture
  • Toon or PBR version
  • Character 1 :
    > Base 1812 tris
    > Hair 895 tris
    > Cloth 2290 tris
  • Character 2 :
    > Base 1874 tris
    > Hair 623 tris
    > Cloth 2290 tris
  • Character 3 :
    > Base 1772 tris
    > Hair 924 tris
    > Cloth 1556 tris

Anime Boy Character #1

Sketchfab link

Anime Boy Character #2

Sketchfab link

Anime Boy Character #3

Sketchfab Link


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10 Days Experience Selling Assets on itchio and Asset Store

Hi everyone, just want to share my first experience on 10 days selling my Assets on Itch.io and AssetStore. Let’s take a look on what I try to sell on itchio and asset store.

Check my asset out

UnityAssetStore (Unity Version)

Itch.io (Non Unity version)

This is my Anime Themed street pack asset for Unity. I’m not going to rant or something, but just sharing my experience.

The asset itself took me about a week to make, on August 25 I finished create whole those assets and ready to submit on AssetStore. But wait ! AssetStore requires you to make new project, cause if you left in your game project, it’ll gonna be really mess on your current project.

After packing all those stuff neat, I finally submit it on AssetStore on August 25. And after wait for a week on September 2, my asset get rejected. My asset get rejected cause I use JPG for texture. Then resubmit it on September 3 with PSD textures.

Finally, my asset got approved on AssetStore on September 8. After that I began marketing process like sharing on Facebook to all my friends, Twitter, Blog, Forums, and Instagram. Both my Instagram and Twitter has 100+ followers. After done with all marketing stuff. It seems like no one buy it yet. I gave up selling it and then I giveaway 6 keys to friends and indie game dev group. I know it just a day, so we can’t see much, and just need to wait longer. I realize that my asset name is wrong and other tags and also the icon were wrong. Then I decided to resubmit again for 2 times.

And today, September 17, I finally updated my asset with screenshot and Youtube video. And do you know how much I made from this ?

unity-asset-store-publisher-sales-google-chrome

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome

Yeah… Even tho I use hashtags like #Unity3D #IndieGameDev and been poking @UnityAssetStore and @itchio but still. I just get retweet and likes from bot. I even have 180~ Twitter follower and 120~ Instagram follower, but I didn’t get any clicks from them.

And this is my itchio links.

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome_2

I know its not a wow-able asset, I also not hoping I can earn much from this, but is nice if I can earn just one or few of them.

So next, I’ll try to submit another asset pack, Lowpoly Anime Character asset pack later. I hope I can earn some at least.

Thanks for checking my asset out.


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Anime Street Prop Pack is Now Live on itch.io

I’ve made one for non Unity user. This includes all FBX, MAT, PNG, and PSD textures. Also itch.io version includes UnityPackage as well..

Thanks for downloading !

Click Here if you want to buy it on Asset Store instead of itch.io

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East City / Anime themed Low Poly street prop pack including roads puzzle pieces and fences puzzle pieces.

Including more than 30+ street props model with 1024×1024 texture and Normal Maps also Illumination Map for Lighting objects.

Power pole can be rotated its length and remove its cable.

Each models polys are range to 100~800 tris.

These are :
• Fending Machine
• Street Sign
• Canopy
• Garbages and Trash Can
• Adjustable Power Pole
• Traffic Lamp
• Street Lamp
• Street Mirror
• And many more
• BONUS : ROADS AND FENCES

DOWNLOAD NOW