imagination XD

realizing dream


Leave a comment

Anime Girl Character Pack Available Now on Asset Store

Hello everyone !

The assets you’ve been requested for so long finally available now on Asset Store. It’s low poly character pack for Unity 3D.

Anime Girl Character pack

FEATURES

  • 10 hair textures
  • Full editable 2048×2048 PSD texture + Normal Map
  • Idle and Walk motion as demo
  • Expression textures (mouth & eyes)
  • Replaceable hair
  • Toon or PBR version
  • Chara 1:
    • Cloth : 5186 tris
    • Hair : 1064 tris
  • Chara 2:
    • Cloth : 4348 tris
    • Hair : 1678 tris
  • Chara 3:
    • Cloth : 3942 tris
    • Hair : 937 tris
  • NOTE : This comes with physic bones but without physics animation, Dynamic Bone are highly recommended.

Anime Girl #1

Sketchfab

Anime Girl #2

Sketchfab

Anime Girl #3

Sketchfab

Check out my other assets here

vert

Advertisements


Leave a comment

[Unity Asset] Anime Townhouse Asset Pack

Hi everyone, I’ve just released new asset pack for Unity

 

Requires Unity 5.3.0 or higher

Anime themed Townhouse pack including houses, props (windows, doors, and other stuff), roads, and texture baked house model.


Each models tris are range to 100~800 tris.

This asset pack contains

  • 10 variations of houses
  • 10 prefabs of texture baked version of the house
  • Separated editable materials
  • Props (9 windows, 6 doors, AC, mini fence, and tree)
  • 512×512 textures comes with Normal Map
  • 2048×2048 textures with Normal map for baked house model.
  • Demo scene also included and made in Unity 5.3.0, future version of Unity might need to do lightmapping again.
  • 4 Roads pieces

* Streetlamps and Telephone pole ARE NOT included in this package
Street props pack asset are available here
http://u3d.as/zjK

** This is ONLY outside of the house, there are no inside of it.


Leave a comment

February Beta Test is Now Live

Image may contain: text

Hi everyone, yesterday February 25, I’ve finally finished 4 quests to be pushed for beta testing. Took me 4 weeks to make 4 quests, that’s surprisingly long for a quest making, start from drafting, then localization dialogues, quest / trigger making, and then testing.

It almost 1 year of development time (Development was start from March 2016). And this is the third Beta test build. I’ll have more beta test build later on with more features.

giphy

1 Year ago

imgvertex

September 2016 ~

imgvertex

1 month ago

Since my game don’t have a title yet, I’m doing a closed beta test. I could do open beta test later on, but probably best not now, cause I don’t have title yet, people probably could lost track. This is beta test for close friends only.

And yeah, been working thousands of nonstop hour staring Unity and beat all those NullRef really make me physically and mentally broke. I’ll take a break away from Unity for few days, and do modelling grinding / model Megumin, play all my VN games or Steam games, doing character design for NPC, or do storytelling for my game.

So keep follow our progress by simply follow my blog, or like our Facebook page here :  https://www.facebook.com/imgvertexdev/

vert

I also have Unity Asset Store, you probably want to check out. You can also support me from it haha. Have a nice day !