imagination XD

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Anime Girl Character Pack Available Now on Asset Store

Hello everyone !

The assets you’ve been requested for so long finally available now on Asset Store. It’s low poly character pack for Unity 3D.

Anime Girl Character pack

FEATURES

  • 10 hair textures
  • Full editable 2048×2048 PSD texture + Normal Map
  • Idle and Walk motion as demo
  • Expression textures (mouth & eyes)
  • Replaceable hair
  • Toon or PBR version
  • Chara 1:
    • Cloth : 5186 tris
    • Hair : 1064 tris
  • Chara 2:
    • Cloth : 4348 tris
    • Hair : 1678 tris
  • Chara 3:
    • Cloth : 3942 tris
    • Hair : 937 tris
  • NOTE : This comes with physic bones but without physics animation, Dynamic Bone are highly recommended.

Anime Girl #1

Sketchfab

Anime Girl #2

Sketchfab

Anime Girl #3

Sketchfab

Check out my other assets here

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[Unity Asset] Anime Townhouse Asset Pack

Hi everyone, I’ve just released new asset pack for Unity

 

Requires Unity 5.3.0 or higher

Anime themed Townhouse pack including houses, props (windows, doors, and other stuff), roads, and texture baked house model.


Each models tris are range to 100~800 tris.

This asset pack contains

  • 10 variations of houses
  • 10 prefabs of texture baked version of the house
  • Separated editable materials
  • Props (9 windows, 6 doors, AC, mini fence, and tree)
  • 512×512 textures comes with Normal Map
  • 2048×2048 textures with Normal map for baked house model.
  • Demo scene also included and made in Unity 5.3.0, future version of Unity might need to do lightmapping again.
  • 4 Roads pieces

* Streetlamps and Telephone pole ARE NOT included in this package
Street props pack asset are available here
http://u3d.as/zjK

** This is ONLY outside of the house, there are no inside of it.


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[Unity Asset] Anime Style Cafeteria / Canteen set

Hi guys, I just released new asset pack for Unity 3D

 

Requires Unity 5.3.0 or higher

Anime themed Cafeteria / Canteen prop pack including doors and windows.

Including more than 40+ prefabs with 1024×1024 textures and Normal Map also Illumination Map for Lighting objects. Material and mesh shared across objects.

Each models polys are range to 100~800 tris.

  • Contains:
  • Ceiling Fan with spinning
  • Mop
  • Plastic Tray (Stacked / Single)
  • 2 types of Trash bin
  • 3 types of bowls (Stacked / Single)
  • 3 types of chairs
  • 2 types of Condiments
  • 2 types of Ceiling lamps
  • 4 types of wall decal
  • Coffee Machine
  • Stove
  • Table
  • Counter
  • Pot
  • Ticket Machine
  • Exhaust Fan
  • Metal Bar
  • Vent
  • Sink
  • LPG
  • Fire Emergency
  • Sauce Tray
  • Windows and Doors
  • Lightmapped Cafeteria Demo Scene*
  • All objects in 1 Scene

* Lightmapped in Unity 5.3, Unity 5.5 might need to re lightmap.

Thanks for downloading !!

Be sure to follow this blog or my Facebook page to get updated news on my game development and next asset pack !

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Check out my other assets too ! You can also support me from it haha. Have a nice day !

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[Project IMG] March Updates

After having friends to test out my February beta build, I’ve received many things to fix, from bug to story. I’ve had so much tension after having them test and turns out my game got a lot of thing to fix. Then I decided to take a rest for 1 week away from Unity, playing games such as Akiba’s Trip, or modelling Megumin.

I feel much refreshed after having break away from Unity. So I’ve done most thing quickly and do major updates in March. Here’s the major changelist I did on my game:

  • [ADD] Rebindable Input for controller
  • [ADD] Door hinge joint removed and added interaction to door
  • [ADD] Post Process changed to Stackable Post Process. Which is faster
  • [ADD] Can change resolution in game
  • [ADD] Autosave option. Will save your progress once you done doing quest.
  • [ADD] Skip able cutscene
  • [ADD] Aimbot fighting, only fight nearest enemy
  • [ADD] Relationship indicator now visible
  • [ADD] CTRL to fast forward VN chatting
  • [ADD] Control information for VN
  • [FIX] Amount of chat for quest
  • [FIX] Camera Field of View changed for indoor scene
  • [FIX] Rain on Marketplace
  • [FIX] Disabled changing cloth while doing certain quest
  • [FIX] Choices no longer pressing to continue, instead, pressing or for controller
  • [FIX] UI Fixes when choosing button
  • [FIX] Progress will saved after you finished first cutscene
  • [FIX] Time are now clamped, no more bugging with the time while using desk activity
  • [FIX] Music fades when changing scene or when become silent at night
  • [FIX] “Money not Enough” but it’s free bug on Train Station
  • And more..

This is the video below :

https://www.facebook.com/plugins/video.php?href=https%3A%2F%2Fwww.facebook.com%2Fimgvertexdev%2Fvideos%2F612878198903373%2F&show_text=0&width=560

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I also have Unity Asset Store, you probably want to check out. You can also support me from it haha. Have a nice day !


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February Beta Test is Now Live

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Hi everyone, yesterday February 25, I’ve finally finished 4 quests to be pushed for beta testing. Took me 4 weeks to make 4 quests, that’s surprisingly long for a quest making, start from drafting, then localization dialogues, quest / trigger making, and then testing.

It almost 1 year of development time (Development was start from March 2016). And this is the third Beta test build. I’ll have more beta test build later on with more features.

giphy

1 Year ago

imgvertex

September 2016 ~

imgvertex

1 month ago

Since my game don’t have a title yet, I’m doing a closed beta test. I could do open beta test later on, but probably best not now, cause I don’t have title yet, people probably could lost track. This is beta test for close friends only.

And yeah, been working thousands of nonstop hour staring Unity and beat all those NullRef really make me physically and mentally broke. I’ll take a break away from Unity for few days, and do modelling grinding / model Megumin, play all my VN games or Steam games, doing character design for NPC, or do storytelling for my game.

So keep follow our progress by simply follow my blog, or like our Facebook page here :  https://www.facebook.com/imgvertexdev/

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I also have Unity Asset Store, you probably want to check out. You can also support me from it haha. Have a nice day !


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[Unity Asset] Anime Style Classroom Prop Pack

After 20 days being reviewed, finally approved today !

Requires Unity 5.3.0 or higher.
Anime themed Classroom prop pack including doors and windows.
Including more than 50+ prefabs with 1024×1024 textures and Normal Map also Illumination Map for Lighting objects. Material and mesh also shared across objects.
Each models polys are range to 100~800 tris.
Contains:
  • Skinned / Adjustable School bag
  • Adjustable wall clock
  • 3 Doors (hinge joints applied)
  • 3 Windows
  • Cabinets
  • Lockers
  • Trash Can
  • Table and Chair
  • Chalkboard with 3 variations
  • Bulletin Board with 3 variations
  • Room Speaker
  • Projector + Projector Screen
  • Stationary
  • Chalks and Eraser
  • Tote bags
  • Classroom
  • Lightmapped Classroom Demo Scene*
  • All objects in 1 Scene

* Lightmapped in Unity 5.3, Unity 5.5 might need to re lightmap.

Thanks for downloading !

And Happy Lunar New Year !

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