imagination XD

realizing dream


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February Beta Test is Now Live

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Hi everyone, yesterday February 25, I’ve finally finished 4 quests to be pushed for beta testing. Took me 4 weeks to make 4 quests, that’s surprisingly long for a quest making, start from drafting, then localization dialogues, quest / trigger making, and then testing.

It almost 1 year of development time (Development was start from March 2016). And this is the third Beta test build. I’ll have more beta test build later on with more features.

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1 Year ago

imgvertex

September 2016 ~

imgvertex

1 month ago

Since my game don’t have a title yet, I’m doing a closed beta test. I could do open beta test later on, but probably best not now, cause I don’t have title yet, people probably could lost track. This is beta test for close friends only.

And yeah, been working thousands of nonstop hour staring Unity and beat all those NullRef really make me physically and mentally broke. I’ll take a break away from Unity for few days, and do modelling grinding / model Megumin, play all my VN games or Steam games, doing character design for NPC, or do storytelling for my game.

So keep follow our progress by simply follow my blog, or like our Facebook page here :  https://www.facebook.com/imgvertexdev/

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I also have Unity Asset Store, you probably want to check out. You can also support me from it haha. Have a nice day !


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[Unnamed Project IMG] December Update

imgvertex

Finished Quest Animation

Hello guys and Merry Christmas ! I’ve been worked hard on the CORE this month, even tho I did say I wont touch game or do NoGameDecember challenge, but I seem fail it on 2nd week. I’ve worked a lot on Social CORE / VNCORE, Combat System, and many more logic stuff and fixes.

New Combat System

Although I say that combat system ain’t main focus on my game, and will probably removed, but I think it’ll make the game less interesting. So I already have basic combat system that I’ve developed on earlier CORE making progress, but I feel that can be make a little bit perfected or fixed or at least playable.

So in this update, the combat system are like you go ahead to NPC and left click, and start hitting, they’d react and be like “Why would you hit me” and forgive you for a few seconds, and then if you keep hitting them, if they are Aggressive, they’d start a fight with you, and if their are personality are Peaceful, they’d just flee.

You can end fights if you run away really far that NPC really tired to chase you, and they be like “Ah nevermind that”. But do keep in mind, they’d hate you so much.

And you’ll get nearby people watching you guys fight. This also depends on the personality, if aggressive, they’d watch, else, they’d flee.

Also fixed some little thing you guys might not notice. Like delayed got attacked animation, putting a fight particle system to it, broken fight logic.

Social CORE / VN CORE

Yeah, this thing is like, almost most important thing in my game. Now you can fully interact with NPC, like you have to introduce yourself, talk about a topics, or make a joke, or even flirting with a boys.

If you don’t introduce yourself to NPC, your relationship with NPC will hardly increase, and their name will keep “???”, also impossible to go more than Acquaintance relationship.

All the stats should be affecting the interaction too, like if you have good number of Humor stat, your chance of people get your joke will be higher.

Unlike the earlier version, this update now the NPC can have react if they are your enemy, they’ll get angry face and talk harshly to you, if they are your friend, they’ll happy to see you. Also yeah, if they hate you, you can apologize to them, they’d likely to accept your apologize, but if they are your enemy, don’t think that apologize would help them, it’s hard.

Other Minor Changes

Here are the list of minor changes

  • Player’s icon in the left corner replaced to current Season.
  • TV CORE implemented, now my game has TV-like ads, but nah, my game wont have ads like android, probably that’s just sponsor’s video. But I don’t have any sponsors, so yeah I just leave it blank.
  • There’s some NPC you can’t pushed away.
  • Now everyone has to wear certain shoe on certain place. You wouldn’t wear shoe inside the house right.
  • Fixed NPC Activity.
  • Remaked layout on COREGUI

And here’s the update video

Like my Facebook here https://www.facebook.com/imgvertexdev/ if you guys want to get updated with this progress.
Or simply follow my blog, which I’ll post every month.