imagination XD

realizing dream


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[Project IMG] May Updates

I haven’t write an updates for almost 2 months. But yeah, only did very few little progress on this game. Had lost my motivation doing this game on April. Because on April I was promised to do story writing. I get so much depressed and stressed while doing the story, like I can’t even come up another interesting idea. I keep rewrite story but always feel bland and flat like most generics.. I’ll probably keep discussing with my friends about the story.

And this May too, I think I’m gonna pause the game development, as I’ll be doing on models and grinding my modelling skill making V6 models.

Changelog

So yeah, let’s just compile both May and April updates on my game

  • [ADD] School Interior Environment, for now it’s only main hall and cafetaria
  • [ADD] Skip function on certain event talk
  • [ADD] Gift function. So now you can gift anything to NPC and get their response.
  • [ADD] SocialCORE on NPC. Now NPC can talk, joking, even flirting to each other. NPC will also greet you according your relationship to them.
  • [ADD] NPC now can open their phone like usual teenager high school.
  • [ADD] Emotion bubbles on NPC to tell player how they feel (Thanks to Leon Sieghart for suggestion)
  • [ADD] Mini object interaction. Things that appear a little conversation / feel on your mind about certain objects.
  • [ADD] Extra activity. Now you can play Console Games or even watch Anime. This will affect your stats.
  • [FIX] Now you can’t hit girls or certain AI.
  • [FIX] Skirt physics, even it’s not 100% flawless, but that’s the maximum I can do.
  • [FIX] Now using Vector3.Dot instead of lame rotation == on Activity CORE. This makes NPC wont standing while their legs pass through the chair for a long while waiting for the same rotation as the chair. Instead, now they reach the seat and begin sitting.
  • [FIX] Broken choices that it selects both choice in the same time.
  • [FIX] Broken animation clip that I was missing a T-Pose before rigging after all ! (Thanks to Mai Nguyễn Bình Hưng and Muhammad Umair Mirza for the help)
  • [FIX] Some materials.
  • [FIX] Wrong hat placement on a thug.
  • [CHANGE] Shader of “Stop” scene limiter sign to a smooth particle.
  • [CHANGE] Rebaked lightmap for Home interior scene

Update Videos

What to do next ?

In this month, I’ll pause my game development again. Doing Teachers NPC models, setting up Anime NPC asset pack for Asset Store, and do V6 model with many accuracy. In a meantime, I’ll replay Persona 3 to get more inspiration.

And this is what I’ll do next to my game

  • [TODO: ADD] Teacher NPC and their function / behavior
  • [TODO: ADD] Convert random NPC student to Unity
  • [TODO: ADD] Chapter 1 of my game
  • [TODO: ADD] DATE-A-CORE to be added later on as soon as one dateable female character is ready.
  • [TODO: FIX] Wall color and lighting, make it more interesting
  • [TODO: FIX] There’s a way to bug in a quest that require you to buy stuff. I’m still thinking way to patch it.
  • [TODO: FIX] The way AI sit on chair is kinda broken.

End note

So yeah, that’s it. If you want to keep updated of my game project, please do follow, or like our facebook page here.

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I also have Unity Asset Store, you probably want to check out. You can also support me from it haha. Have a nice day !


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[Unnamed Project IMG] December Update

imgvertex

Finished Quest Animation

Hello guys and Merry Christmas ! I’ve been worked hard on the CORE this month, even tho I did say I wont touch game or do NoGameDecember challenge, but I seem fail it on 2nd week. I’ve worked a lot on Social CORE / VNCORE, Combat System, and many more logic stuff and fixes.

New Combat System

Although I say that combat system ain’t main focus on my game, and will probably removed, but I think it’ll make the game less interesting. So I already have basic combat system that I’ve developed on earlier CORE making progress, but I feel that can be make a little bit perfected or fixed or at least playable.

So in this update, the combat system are like you go ahead to NPC and left click, and start hitting, they’d react and be like “Why would you hit me” and forgive you for a few seconds, and then if you keep hitting them, if they are Aggressive, they’d start a fight with you, and if their are personality are Peaceful, they’d just flee.

You can end fights if you run away really far that NPC really tired to chase you, and they be like “Ah nevermind that”. But do keep in mind, they’d hate you so much.

And you’ll get nearby people watching you guys fight. This also depends on the personality, if aggressive, they’d watch, else, they’d flee.

Also fixed some little thing you guys might not notice. Like delayed got attacked animation, putting a fight particle system to it, broken fight logic.

Social CORE / VN CORE

Yeah, this thing is like, almost most important thing in my game. Now you can fully interact with NPC, like you have to introduce yourself, talk about a topics, or make a joke, or even flirting with a boys.

If you don’t introduce yourself to NPC, your relationship with NPC will hardly increase, and their name will keep “???”, also impossible to go more than Acquaintance relationship.

All the stats should be affecting the interaction too, like if you have good number of Humor stat, your chance of people get your joke will be higher.

Unlike the earlier version, this update now the NPC can have react if they are your enemy, they’ll get angry face and talk harshly to you, if they are your friend, they’ll happy to see you. Also yeah, if they hate you, you can apologize to them, they’d likely to accept your apologize, but if they are your enemy, don’t think that apologize would help them, it’s hard.

Other Minor Changes

Here are the list of minor changes

  • Player’s icon in the left corner replaced to current Season.
  • TV CORE implemented, now my game has TV-like ads, but nah, my game wont have ads like android, probably that’s just sponsor’s video. But I don’t have any sponsors, so yeah I just leave it blank.
  • There’s some NPC you can’t pushed away.
  • Now everyone has to wear certain shoe on certain place. You wouldn’t wear shoe inside the house right.
  • Fixed NPC Activity.
  • Remaked layout on COREGUI

And here’s the update video

Like my Facebook here https://www.facebook.com/imgvertexdev/ if you guys want to get updated with this progress.
Or simply follow my blog, which I’ll post every month.


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[Unnamed Project IMG] October Update

This is the first time I write about my game update on this blog. Previous updates was in my tumblr.

As I’ve been almost 1 year developing this game (6 months if started from I start doing Unity). I still haven’t decide the title for the game yet. But for a temporary codename, let’s just call it Super Desu Desu. This below is the random logo doodle for my game.

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My game, in short, it’s just a social simulation inspired on Anime, in a situation where you play as antisocial teenager (locks in their room in without having social life) and then the challenge on being accepted on society. It also involves high school romance, school life, and comedy. Further story and gameplay still in closed discussion.

I probably wont make a combat system on my game. I mean come on, it’s VN like, how you can fight. In current version, simple combat system and AI logic is already developed, but I still thinking whether I should remove it or no.

Q : So if you saying that your game has no combat ? Then where’s the gameplay ?
A : It’s a Social Sim, VN + RPG, like I ever said before, whatever you do to the NPC will affect the future of the story (It seems pretty complex for me to do especially am not programmer). But yeah it mostly Social Sim.

Okay so that’s the short description of my game. And this below is how far is my game now. It’s not that far yet, as this below just demo of Suburban Environment. I also put many stuff like Time and Date simulation, so it can have seasons and weather. It’s not perfect yet, but it works !

If you want to follow the progress of this game, can follow my tumblr as I should able to update it daily.