imagination XD

realizing dream


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[Unity Asset] Anime Style Cafeteria / Canteen set

Hi guys, I just released new asset pack for Unity 3D

 

Requires Unity 5.3.0 or higher

Anime themed Cafeteria / Canteen prop pack including doors and windows.

Including more than 40+ prefabs with 1024×1024 textures and Normal Map also Illumination Map for Lighting objects. Material and mesh shared across objects.

Each models polys are range to 100~800 tris.

  • Contains:
  • Ceiling Fan with spinning
  • Mop
  • Plastic Tray (Stacked / Single)
  • 2 types of Trash bin
  • 3 types of bowls (Stacked / Single)
  • 3 types of chairs
  • 2 types of Condiments
  • 2 types of Ceiling lamps
  • 4 types of wall decal
  • Coffee Machine
  • Stove
  • Table
  • Counter
  • Pot
  • Ticket Machine
  • Exhaust Fan
  • Metal Bar
  • Vent
  • Sink
  • LPG
  • Fire Emergency
  • Sauce Tray
  • Windows and Doors
  • Lightmapped Cafeteria Demo Scene*
  • All objects in 1 Scene

* Lightmapped in Unity 5.3, Unity 5.5 might need to re lightmap.

Thanks for downloading !!

Be sure to follow this blog or my Facebook page to get updated news on my game development and next asset pack !

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Check out my other assets too ! You can also support me from it haha. Have a nice day !

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[Project IMG] May Updates

I haven’t write an updates for almost 2 months. But yeah, only did very few little progress on this game. Had lost my motivation doing this game on April. Because on April I was promised to do story writing. I get so much depressed and stressed while doing the story, like I can’t even come up another interesting idea. I keep rewrite story but always feel bland and flat like most generics.. I’ll probably keep discussing with my friends about the story.

And this May too, I think I’m gonna pause the game development, as I’ll be doing on models and grinding my modelling skill making V6 models.

Changelog

So yeah, let’s just compile both May and April updates on my game

  • [ADD] School Interior Environment, for now it’s only main hall and cafetaria
  • [ADD] Skip function on certain event talk
  • [ADD] Gift function. So now you can gift anything to NPC and get their response.
  • [ADD] SocialCORE on NPC. Now NPC can talk, joking, even flirting to each other. NPC will also greet you according your relationship to them.
  • [ADD] NPC now can open their phone like usual teenager high school.
  • [ADD] Emotion bubbles on NPC to tell player how they feel (Thanks to Leon Sieghart for suggestion)
  • [ADD] Mini object interaction. Things that appear a little conversation / feel on your mind about certain objects.
  • [ADD] Extra activity. Now you can play Console Games or even watch Anime. This will affect your stats.
  • [FIX] Now you can’t hit girls or certain AI.
  • [FIX] Skirt physics, even it’s not 100% flawless, but that’s the maximum I can do.
  • [FIX] Now using Vector3.Dot instead of lame rotation == on Activity CORE. This makes NPC wont standing while their legs pass through the chair for a long while waiting for the same rotation as the chair. Instead, now they reach the seat and begin sitting.
  • [FIX] Broken choices that it selects both choice in the same time.
  • [FIX] Broken animation clip that I was missing a T-Pose before rigging after all ! (Thanks to Mai Nguyễn Bình Hưng and Muhammad Umair Mirza for the help)
  • [FIX] Some materials.
  • [FIX] Wrong hat placement on a thug.
  • [CHANGE] Shader of “Stop” scene limiter sign to a smooth particle.
  • [CHANGE] Rebaked lightmap for Home interior scene

Update Videos

What to do next ?

In this month, I’ll pause my game development again. Doing Teachers NPC models, setting up Anime NPC asset pack for Asset Store, and do V6 model with many accuracy. In a meantime, I’ll replay Persona 3 to get more inspiration.

And this is what I’ll do next to my game

  • [TODO: ADD] Teacher NPC and their function / behavior
  • [TODO: ADD] Convert random NPC student to Unity
  • [TODO: ADD] Chapter 1 of my game
  • [TODO: ADD] DATE-A-CORE to be added later on as soon as one dateable female character is ready.
  • [TODO: FIX] Wall color and lighting, make it more interesting
  • [TODO: FIX] There’s a way to bug in a quest that require you to buy stuff. I’m still thinking way to patch it.
  • [TODO: FIX] The way AI sit on chair is kinda broken.

End note

So yeah, that’s it. If you want to keep updated of my game project, please do follow, or like our facebook page here.

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I also have Unity Asset Store, you probably want to check out. You can also support me from it haha. Have a nice day !


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1 Year of Development of Unnamed Project IMG

Image may contain: one or more people and text

Now it has been 1 year of development. I usually never been making game this long, the longest time I develop is Nitro Racer XD, and just 5 months~. It was back in when I was in high school, so I get a lot of free time doing that.

It took many long cause I do all models and stuff, and I also do have work full time and freelance to keep my game alive. It’s very hard that you only have few hours to do this everyday, but I managed to finish most CORE in less than 1 year, so in 2017, I’ll just go ahead doing the storyline. Hopefully can finish before 2017 ends.

So lemme sum up the development for 1 year.

Started from a Word Document

No automatic alt text available.

This game started as a random anime story I wrote on a word document. Back in that, I didn’t even think of making game of this. It basically just like usual anime, school life themed, romance, and comedy.

Many people says or think that my game is Yandere Sim, but no, my game don’t even have any connection to it. I don’t even play Yandere Sim before. All my game models were made by myself. Even tho I do have Yandere character in my game, but she’s inspired from Kurumi Date A Live. Inoue Seiko is a mysterious girl in my game, and mostly absent, so you’ll hardly to met her.

Inoue Seiko, don’t worry, she’ll protect you no matter what.

My game was inspired from Date A Live and Oregairu. There are more than 5 girls you can date with different personality.

Momoe Kitagawa is an Angery Tsundere.

My game is kind of social sim where you play as a guy who conceal himself in a room playing game all day all time, and have to start socializing cause his computer broken and can’t play game anymore. I’ve been worked a lot on Story with my schoolmates and discussing the gameplay with them.

Even my game already 1 year old, I still can’t decide what name I should gave for my game. Here’s the list of the name I’ve given on my game.

At that time, I didn’t even think of making this game, cause I’ve been heartbroken and lost all my spirit making game since my last game, Nitro Racer XD. The reason I want to back to make game, cause I’ve been making some real time renders with Unity, and also I saw so many people making game, and it looks fun, So yeah, I started doing the game on March 2016.

Starting Concept

At March, I started to extract all my models that I use for renders and compose it as a scene. This is how Phone UI Concept looks like. I added the way to receive quest, call a friend, go somewhere, and your stats in a phone.

And this is earlier version of The CORE UI and Pause Menu. There are still health bar, but later on, I removed it because it’s kinda useless and many more important information need to be added.

Haha yeah, I’m UI Designer at work, so yeah I usually and always do like to make simple or minimalist UI. The UI for pause menu is so simple that only 3 menus and blurred background.

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The first GIF of my game

Beginning CORE

On April 2016, I’ve finally made the VN CORE on my game. This is earlier version of the VN UI, it has 2D character left and super simple text panel, and chat bubble for choice. (Sorry it were in Japanese). At first I thought about translating my game to Japanese too, but the text file are just gigantic, and no one would play my game in Japanese, so yeah, I remove it.

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Later on, all the UI also updated like Pause menu above. Basic Quest System also implemented in this. And new loading screen.

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CORE Beta 1 (June 2016)

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After been making a lot of COREs, I decided to give it to my friends to test it to see if my game has good performance and CORE behaves very well. Turns out I received a lot of bug reports from them. Some of them can’t even run, or runs slow on 6 years old PC (9500GT).

Later on, after I fix all those issue, I also did some Beta test again to some of my friends, this time only performance test or stress test. Turns out pretty well, my game still can run neatly 60FPS in ultra quality and when there are 20 NPCs at same time.

Since my old Quest CORE had tons of bug during CORE Test 1, I decided to rewrite whole QuestCORE script. Earlier version of Quest CORE was using system from Personified Fear, that’s really hard to use to make Quest, cause you have to make many arrays even it’s useless and put everything there. And thanks to Kyana, who been helped me doing Quest CORE Editor script, so now it’s easier for me to make the quest.

CORE Phase 2 and Beyond

After finished fixing all those bugs, I started to make models and environments. And here’s some of the screenshot of the Environment I’ve made.

Image may contain: one or more people, people standing, sky, shoes, cloud and outdoor

Image may contain: outdoor

Image may contain: one or more people and people standing

From August to October, I just do some of the environments, no touching any COREs during that time. But I still update some of the COREs like this below.

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New Pause Menu

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New Finished Quest Animation

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Wardrobe

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New Blinking animation

In November to December, I’ve stopped doing the environment and start doing Storyline and CORE enriching. Like I said before, the Combat system will be removed, but instead of remove it, I enrich it, so yeah now can fight with students.

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Conclusion

So yeah, it’s really tiring being solo dev when you have to do everything by yourself. And no I don’t use stuff from Asset Store, I only use it for helping me scripting since I can’t do super ultra wow advanced programming. The Asset Store stuff I use were just like Dynamic Bones, Localization, Dialogue Editor (I enriched it to compatible with my VNCORE), UI Tween, and Musics / sound.

I was expecting to release Demo Build on September 2016, but I can’t made it, and even releasing Demo Build on December 2016, but still can’t made it. But in 2017, I hope I can finish this game before 2017 ends. I should start build fanbase and marketing for my game.

Thanks for reading !

Here’s the video of recent update.

Like my Facebook here https://www.facebook.com/imgvertexdev/ if you guys want to get updated with this progress.
Or simply follow my blog, which I’ll post every month.


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[Unnamed Project IMG] November Update

I think I done with doing CORE component for now. Time to start doing Story. I’ll also play some VN I got to find neat inspiration.

For those who didn’t know what my game is about.. I’ll repeat what I said last month again..

My game, in short, it’s just a social simulation inspired on Anime, in a situation where you play as antisocial teenager (locks in their room in without having social life) and then the challenge on being accepted on society and stop being hated by everyone. It also involves high school romance, school life, and comedy. Further story and gameplay still in discussion.

So it’s more like Quest Based RPG. You wont see the gameplay cause I disable the Quest.

Brief update on November Update

  • Japanese Language removed. Only English available.
  • Player now can call another NPC.
  • Now you can change uniform.
  • Fixed weather system, like Sunny weather should be longer than another one, and if you move scene, it’ll change too.
  • Weather system now follows Season condition.
  • Date now progressed (Thanks to Kyana for helping me making Date system)
  • Spawning pedestrians.
  • And many fixes I forgot.

Now I should be start working on Storyline and Quest. So hopefully on December, CORE Build 2 will available.

Here’s the update video. Yeah I did twice.


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[Tutorial] IES Light on Unity

Without IES Light

Without IES Light

IES Light on Unity

IES Light on Unity

Back then, I thought IES light was useless, but when I’m making an interior scene for my Animation I notice a weirdness on ceiling lights. It was circle!!! There’s no circle shaped ceiling lights (except lightbulb)!

You’ll gonna need

    • IESviewer 2.9
    • Prtscr (Optional, if you don’t want to use MSPaint)
    • And IES / LDT light of course!

And this is how

  1. iesUnity2
  2. Go to IES Viewer and right click on your IES or LDR light and then click Render, or simply just press CTRL+R. Sometimes, the Render window just wont show, just delete .ini file and reopen IESViewer.
  3. iesUnity3
  4. Adjust brightness, Zoom, and Distance until you pleased with the result then press Prt Scn / Print Screen on your keyboard. If you don’t have PrtScr, then you’ll need to open MSPaint (Press Winkey + R and type MSPaint). If you have PrtScr, hold CTRL and left click the render window and it’ll automatically crop it.
  5. iesUnity4
  6. Paste (CTRL+V) on MSPaint and then crop the pasted clipboard like this. Save it as JPG or PNG.
  7. IESsssThis is my IES Light
  8. IESUnity5Now go to Unity and import your IES light. Set texture type as Cookie, Light type as Point, Mapping : Mirrored Ball, Glossy Reflection, Fixup Edge Seams, Alpha from Grayscale (IMPORTANT!), and filter mode to Trilinear.
  9. IESUnity6Go to Game Object > Light > Point Light, and assign your IES file to Cookie texture.
  10. IESUnity7
  11. Now look! IES Light on Unity! Although it’s not important, but it’ll make scene looks more realistic than a nonsense circle light.