imagination XD

realizing dream


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[Project IMG] March Updates

After having friends to test out my February beta build, I’ve received many things to fix, from bug to story. I’ve had so much tension after having them test and turns out my game got a lot of thing to fix. Then I decided to take a rest for 1 week away from Unity, playing games such as Akiba’s Trip, or modelling Megumin.

I feel much refreshed after having break away from Unity. So I’ve done most thing quickly and do major updates in March. Here’s the major changelist I did on my game:

  • [ADD] Rebindable Input for controller
  • [ADD] Door hinge joint removed and added interaction to door
  • [ADD] Post Process changed to Stackable Post Process. Which is faster
  • [ADD] Can change resolution in game
  • [ADD] Autosave option. Will save your progress once you done doing quest.
  • [ADD] Skip able cutscene
  • [ADD] Aimbot fighting, only fight nearest enemy
  • [ADD] Relationship indicator now visible
  • [ADD] CTRL to fast forward VN chatting
  • [ADD] Control information for VN
  • [FIX] Amount of chat for quest
  • [FIX] Camera Field of View changed for indoor scene
  • [FIX] Rain on Marketplace
  • [FIX] Disabled changing cloth while doing certain quest
  • [FIX] Choices no longer pressing to continue, instead, pressing or for controller
  • [FIX] UI Fixes when choosing button
  • [FIX] Progress will saved after you finished first cutscene
  • [FIX] Time are now clamped, no more bugging with the time while using desk activity
  • [FIX] Music fades when changing scene or when become silent at night
  • [FIX] “Money not Enough” but it’s free bug on Train Station
  • And more..

This is the video below :

https://www.facebook.com/plugins/video.php?href=https%3A%2F%2Fwww.facebook.com%2Fimgvertexdev%2Fvideos%2F612878198903373%2F&show_text=0&width=560

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I also have Unity Asset Store, you probably want to check out. You can also support me from it haha. Have a nice day !


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[Unnamed Project IMG] December Update

imgvertex

Finished Quest Animation

Hello guys and Merry Christmas ! I’ve been worked hard on the CORE this month, even tho I did say I wont touch game or do NoGameDecember challenge, but I seem fail it on 2nd week. I’ve worked a lot on Social CORE / VNCORE, Combat System, and many more logic stuff and fixes.

New Combat System

Although I say that combat system ain’t main focus on my game, and will probably removed, but I think it’ll make the game less interesting. So I already have basic combat system that I’ve developed on earlier CORE making progress, but I feel that can be make a little bit perfected or fixed or at least playable.

So in this update, the combat system are like you go ahead to NPC and left click, and start hitting, they’d react and be like “Why would you hit me” and forgive you for a few seconds, and then if you keep hitting them, if they are Aggressive, they’d start a fight with you, and if their are personality are Peaceful, they’d just flee.

You can end fights if you run away really far that NPC really tired to chase you, and they be like “Ah nevermind that”. But do keep in mind, they’d hate you so much.

And you’ll get nearby people watching you guys fight. This also depends on the personality, if aggressive, they’d watch, else, they’d flee.

Also fixed some little thing you guys might not notice. Like delayed got attacked animation, putting a fight particle system to it, broken fight logic.

Social CORE / VN CORE

Yeah, this thing is like, almost most important thing in my game. Now you can fully interact with NPC, like you have to introduce yourself, talk about a topics, or make a joke, or even flirting with a boys.

If you don’t introduce yourself to NPC, your relationship with NPC will hardly increase, and their name will keep “???”, also impossible to go more than Acquaintance relationship.

All the stats should be affecting the interaction too, like if you have good number of Humor stat, your chance of people get your joke will be higher.

Unlike the earlier version, this update now the NPC can have react if they are your enemy, they’ll get angry face and talk harshly to you, if they are your friend, they’ll happy to see you. Also yeah, if they hate you, you can apologize to them, they’d likely to accept your apologize, but if they are your enemy, don’t think that apologize would help them, it’s hard.

Other Minor Changes

Here are the list of minor changes

  • Player’s icon in the left corner replaced to current Season.
  • TV CORE implemented, now my game has TV-like ads, but nah, my game wont have ads like android, probably that’s just sponsor’s video. But I don’t have any sponsors, so yeah I just leave it blank.
  • There’s some NPC you can’t pushed away.
  • Now everyone has to wear certain shoe on certain place. You wouldn’t wear shoe inside the house right.
  • Fixed NPC Activity.
  • Remaked layout on COREGUI

And here’s the update video

Like my Facebook here https://www.facebook.com/imgvertexdev/ if you guys want to get updated with this progress.
Or simply follow my blog, which I’ll post every month.


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[Unnamed Project IMG] October Update

This is the first time I write about my game update on this blog. Previous updates was in my tumblr.

As I’ve been almost 1 year developing this game (6 months if started from I start doing Unity). I still haven’t decide the title for the game yet. But for a temporary codename, let’s just call it Super Desu Desu. This below is the random logo doodle for my game.

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My game, in short, it’s just a social simulation inspired on Anime, in a situation where you play as antisocial teenager (locks in their room in without having social life) and then the challenge on being accepted on society. It also involves high school romance, school life, and comedy. Further story and gameplay still in closed discussion.

I probably wont make a combat system on my game. I mean come on, it’s VN like, how you can fight. In current version, simple combat system and AI logic is already developed, but I still thinking whether I should remove it or no.

Q : So if you saying that your game has no combat ? Then where’s the gameplay ?
A : It’s a Social Sim, VN + RPG, like I ever said before, whatever you do to the NPC will affect the future of the story (It seems pretty complex for me to do especially am not programmer). But yeah it mostly Social Sim.

Okay so that’s the short description of my game. And this below is how far is my game now. It’s not that far yet, as this below just demo of Suburban Environment. I also put many stuff like Time and Date simulation, so it can have seasons and weather. It’s not perfect yet, but it works !

If you want to follow the progress of this game, can follow my tumblr as I should able to update it daily.