imagination XD

realizing dream

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[Unity Asset] Anime Style Classroom Prop Pack

After 20 days being reviewed, finally approved today !

Requires Unity 5.3.0 or higher.
Anime themed Classroom prop pack including doors and windows.
Including more than 50+ prefabs with 1024×1024 textures and Normal Map also Illumination Map for Lighting objects. Material and mesh also shared across objects.
Each models polys are range to 100~800 tris.
Contains:
  • Skinned / Adjustable School bag
  • Adjustable wall clock
  • 3 Doors (hinge joints applied)
  • 3 Windows
  • Cabinets
  • Lockers
  • Trash Can
  • Table and Chair
  • Chalkboard with 3 variations
  • Bulletin Board with 3 variations
  • Room Speaker
  • Projector + Projector Screen
  • Stationary
  • Chalks and Eraser
  • Tote bags
  • Classroom
  • Lightmapped Classroom Demo Scene*
  • All objects in 1 Scene

* Lightmapped in Unity 5.3, Unity 5.5 might need to re lightmap.

Thanks for downloading !

And Happy Lunar New Year !

Image may contain: 1 person


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1 Year of Development of Unnamed Project IMG

Image may contain: one or more people and text

Now it has been 1 year of development. I usually never been making game this long, the longest time I develop is Nitro Racer XD, and just 5 months~. It was back in when I was in high school, so I get a lot of free time doing that.

It took many long cause I do all models and stuff, and I also do have work full time and freelance to keep my game alive. It’s very hard that you only have few hours to do this everyday, but I managed to finish most CORE in less than 1 year, so in 2017, I’ll just go ahead doing the storyline. Hopefully can finish before 2017 ends.

So lemme sum up the development for 1 year.

Started from a Word Document

No automatic alt text available.

This game started as a random anime story I wrote on a word document. Back in that, I didn’t even think of making game of this. It basically just like usual anime, school life themed, romance, and comedy.

Many people says or think that my game is Yandere Sim, but no, my game don’t even have any connection to it. I don’t even play Yandere Sim. All my game models were made by myself instead of buying from Asset Store. Even tho I do have Yandere character in my game, but she’s inspired from Kurumi Date A Live. Inoue Seiko is a mysterious girl in my game, and mostly absent, so you’ll hardly to met her.

Inoue Seiko, don’t worry, she’ll protect you no matter what.

My game was inspired from Date A Live and Oregairu. There are more than 5 girls you can date with different personality.

Momoe Kitagawa is an Angery Tsundere.

My game is kind of social sim where you play as a guy who conceal himself in a room playing game all day all time, and have to start socializing cause his computer broken and can’t play game anymore. I’ve been worked a lot on Story with my schoolmates and discussing the gameplay with them.

Even my game already 1 year old, I still can’t decide what name I should gave for my game. Here’s the list of the name I’ve given on my game.

At that time, I didn’t even think of making this game, cause I’ve been heartbroken and lost all my spirit making game since my last game, Nitro Racer XD. The reason I want to back to make game, cause I’ve been making some real time renders with Unity, and also I saw so many people making game, and it looks fun, So yeah, I started doing the game on March 2016.

Starting Concept

At March, I started to extract all my models that I use for renders and compose it as a scene. This is how Phone UI Concept looks like. I added the way to receive quest, call a friend, go somewhere, and your stats in a phone.

And this is earlier version of The CORE UI and Pause Menu. There are still health bar, but later on, I removed it because it’s kinda useless and many more important information need to be added.

Haha yeah, I’m UI Designer at work, so yeah I usually and always do like to make simple or minimalist UI. The UI for pause menu is so simple that only 3 menus and blurred background.

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The first GIF of my game

Beginning CORE

On April 2016, I’ve finally made the VN CORE on my game. This is earlier version of the VN UI, it has 2D character left and super simple text panel, and chat bubble for choice. (Sorry it were in Japanese). At first I thought about translating my game to Japanese too, but the text file are just gigantic, and no one would play my game in Japanese, so yeah, I remove it.

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Later on, all the UI also updated like Pause menu above. Basic Quest System also implemented in this. And new loading screen.

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CORE Beta 1 (June 2016)

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After been making a lot of COREs, I decided to give it to my friends to test it to see if my game has good performance and CORE behaves very well. Turns out I received a lot of bug reports from them. Some of them can’t even run, or runs slow on 6 years old PC (9500GT).

Later on, after I fix all those issue, I also did some Beta test again to some of my friends, this time only performance test or stress test. Turns out pretty well, my game still can run neatly 60FPS in ultra quality and when there are 20 NPCs at same time.

Since my old Quest CORE had tons of bug during CORE Test 1, I decided to rewrite whole QuestCORE script. Earlier version of Quest CORE was using system from Personified Fear, that’s really hard to use to make Quest, cause you have to make many arrays even it’s useless and put everything there. And thanks to Kyana, who been helped me doing Quest CORE Editor script, so now it’s easier for me to make the quest.

CORE Phase 2 and Beyond

After finished fixing all those bugs, I started to make models and environments. And here’s some of the screenshot of the Environment I’ve made.

Image may contain: one or more people, people standing, sky, shoes, cloud and outdoor

Image may contain: outdoor

Image may contain: one or more people and people standing

From August to October, I just do some of the environments, no touching any COREs during that time. But I still update some of the COREs like this below.

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New Pause Menu

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New Finished Quest Animation

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Wardrobe

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New Blinking animation

In November to December, I’ve stopped doing the environment and start doing Storyline and CORE enriching. Like I said before, the Combat system will be removed, but instead of remove it, I enrich it, so yeah now can fight with students.

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Conclusion

So yeah, it’s really tiring being solo dev when you have to do everything by yourself. And no I don’t use stuff from Asset Store, I only use it for helping me scripting since I can’t do super ultra wow advanced programming. The Asset Store stuff I use were just like Dynamic Bones, Localization, Dialogue Editor (I enriched it to compatible with my VNCORE), UI Tween, and Musics / sound.

I was expecting to release Demo Build on September 2016, but I can’t made it, and even releasing Demo Build on December 2016, but still can’t made it. But in 2017, I hope I can finish this game before 2017 ends. I should start build fanbase and marketing for my game.

Thanks for reading !

Here’s the video of recent update.

Like my Facebook here https://www.facebook.com/imgvertexdev/ if you guys want to get updated with this progress.
Or simply follow my blog, which I’ll post every month.


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[Unnamed Project IMG] December Update

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Finished Quest Animation

Hello guys and Merry Christmas ! I’ve been worked hard on the CORE this month, even tho I did say I wont touch game or do NoGameDecember challenge, but I seem fail it on 2nd week. I’ve worked a lot on Social CORE / VNCORE, Combat System, and many more logic stuff and fixes.

New Combat System

Although I say that combat system ain’t main focus on my game, and will probably removed, but I think it’ll make the game less interesting. So I already have basic combat system that I’ve developed on earlier CORE making progress, but I feel that can be make a little bit perfected or fixed or at least playable.

So in this update, the combat system are like you go ahead to NPC and left click, and start hitting, they’d react and be like “Why would you hit me” and forgive you for a few seconds, and then if you keep hitting them, if they are Aggressive, they’d start a fight with you, and if their are personality are Peaceful, they’d just flee.

You can end fights if you run away really far that NPC really tired to chase you, and they be like “Ah nevermind that”. But do keep in mind, they’d hate you so much.

And you’ll get nearby people watching you guys fight. This also depends on the personality, if aggressive, they’d watch, else, they’d flee.

Also fixed some little thing you guys might not notice. Like delayed got attacked animation, putting a fight particle system to it, broken fight logic.

Social CORE / VN CORE

Yeah, this thing is like, almost most important thing in my game. Now you can fully interact with NPC, like you have to introduce yourself, talk about a topics, or make a joke, or even flirting with a boys.

If you don’t introduce yourself to NPC, your relationship with NPC will hardly increase, and their name will keep “???”, also impossible to go more than Acquaintance relationship.

All the stats should be affecting the interaction too, like if you have good number of Humor stat, your chance of people get your joke will be higher.

Unlike the earlier version, this update now the NPC can have react if they are your enemy, they’ll get angry face and talk harshly to you, if they are your friend, they’ll happy to see you. Also yeah, if they hate you, you can apologize to them, they’d likely to accept your apologize, but if they are your enemy, don’t think that apologize would help them, it’s hard.

Other Minor Changes

Here are the list of minor changes

  • Player’s icon in the left corner replaced to current Season.
  • TV CORE implemented, now my game has TV-like ads, but nah, my game wont have ads like android, probably that’s just sponsor’s video. But I don’t have any sponsors, so yeah I just leave it blank.
  • There’s some NPC you can’t pushed away.
  • Now everyone has to wear certain shoe on certain place. You wouldn’t wear shoe inside the house right.
  • Fixed NPC Activity.
  • Remaked layout on COREGUI

And here’s the update video

Like my Facebook here https://www.facebook.com/imgvertexdev/ if you guys want to get updated with this progress.
Or simply follow my blog, which I’ll post every month.


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[Unnamed Project IMG] November Update

I think I done with doing CORE component for now. Time to start doing Story. I’ll also play some VN I got to find neat inspiration.

For those who didn’t know what my game is about.. I’ll repeat what I said last month again..

My game, in short, it’s just a social simulation inspired on Anime, in a situation where you play as antisocial teenager (locks in their room in without having social life) and then the challenge on being accepted on society and stop being hated by everyone. It also involves high school romance, school life, and comedy. Further story and gameplay still in discussion.

So it’s more like Quest Based RPG. You wont see the gameplay cause I disable the Quest.

Brief update on November Update

  • Japanese Language removed. Only English available.
  • Player now can call another NPC.
  • Now you can change uniform.
  • Fixed weather system, like Sunny weather should be longer than another one, and if you move scene, it’ll change too.
  • Weather system now follows Season condition.
  • Date now progressed (Thanks to Kyana for helping me making Date system)
  • Spawning pedestrians.
  • And many fixes I forgot.

Now I should be start working on Storyline and Quest. So hopefully on December, CORE Build 2 will available.

Here’s the update video. Yeah I did twice.


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Getting Reported Cause Someone Thinks My 3D Works are from Google Image

Hi everyone, I’ve just being reported by someone who falsely accusing me as fraud or art theft on Facebook.

BEWARE OF THIS GUY. This guy acts like he knows everything and WILL BAN YOU NO MATTER WHAT.

How it actually goes ?

Firstly on a group named Anime Artist, I post some of my artwork there, including 3D Cirno, Nico Yazawa, and Miku. I thought was just having fun there and so promotes my artwork there too.

This guy randomly popped out and says that all my artwork are from Google image. I reply him saying that am actually the original author of all my artwork. I’m trying to be funny and no shows any offensive. And later on this guy replies with saying that am a fraud or fraud is crime act. YEAH I KNOW THAT MATE. YOU THINK AM A FAN OF COPYING SOMEONE ELSE WORK ?! 

I say that am an Anime Game developer. I didn’t show any offensive act. Then he shoves me very offensive talk like Anime dev have 21 chromosome or something like that. I say okies, I still not get rage, that’s okies, then I gave him my Facebook page.

He replies with showing screenshot of my website. Then I say “Whoa you found my website mate.” And after that I don’t know why, he start accusing me that I was a fraud for using fake account. I tried to convince him that both imgvertex instagram and this site is belongs to me.

It’s like this guy gets TRIGGERED from I defending myself.


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Take 360 Photo and Upload to Facebook with Unity

It’s actually not new thing, but since many people ask me how to do it, then yeah I decided to make some writing about this.

1-nakane-eri-almost-done-for-the-environment-finally-can-get-back-google-chrome_2016-11-03_01-02-22-336-png-picasa-photo-viewer

What you need :

So here’s how you do it

  1. Download the 360 Panorama Capture asset and import it to Unity
  2. vrunity_1
  3. Select your main camera or camera to be rendered, and put Capture Panorama. Leave the settings default.
  4. REMEMBER to set the IMAGE FORMAT to JPEG. If you use PNG, you’ll have to convert that again to JPG.
  5. Press play if you see it’s good enough.
  6. In play mode, press [P] to capture the panorama, the screen would fade to black, don’t do anything while screen is black.
  7. Then you’d hear a sound effect and screen fade off. That’s mean the rendering is done.
  8. vrunity_2
  9. Now go to your root folder, folder where Unity put stuff like Assets, Library and stuff.
  10. Now bring those file to where you put the exiftool.exe
  11. vrunity_3
  12. You might need to rename your exiftool to just exiftool.exe
  13. Then press Shift + Right Click on the explorer and choose Open command window here.
  14. vrunity_4
  15. Copy this code to command window
  16. exiftool -ProjectionType=”equirectangular” photo.jpg
  17. That photo.jpg is your 360 photo file name.
  18. Then press [Enter]
  19. And yeah ! You will get the JPG once it done, now it’s ready to upload to Facebook as 360 photo !

Also, I have uploaded few assets on my Asset Store, be sure to check it out.

imgvertex-asset-store-google-chrome


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Anime Boy Pack Available now on Asset Store

SAVE 4$ FOR 3 CHARACTERS !

Anime Teen Boy character 3 pack is now available on asset store ! Includes 3 Characters.

Thanks to Kyana for the hair textures.

FEATURES

  • 10 Hair textures
  • Fully Editable 2048×2048 Vector PSD texture + Normal Map
  • Idle and Run motion as demo
  • Blink animation texture and mouth texture
  • Toon or PBR version
  • Character 1 :
    > Base 1812 tris
    > Hair 895 tris
    > Cloth 2290 tris
  • Character 2 :
    > Base 1874 tris
    > Hair 623 tris
    > Cloth 2290 tris
  • Character 3 :
    > Base 1772 tris
    > Hair 924 tris
    > Cloth 1556 tris

Anime Boy Character #1

Sketchfab link

Anime Boy Character #2

Sketchfab link

Anime Boy Character #3

Sketchfab Link