imagination XD

realizing dream


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10 Days Experience Selling Assets on itchio and Asset Store

Hi everyone, just want to share my first experience on 10 days selling my Assets on Itch.io and AssetStore. Let’s take a look on what I try to sell on itchio and asset store.

Check my asset out

UnityAssetStore (Unity Version)

Itch.io (Non Unity version)

This is my Anime Themed street pack asset for Unity. I’m not going to rant or something, but just sharing my experience.

The asset itself took me about a week to make, on August 25 I finished create whole those assets and ready to submit on AssetStore. But wait ! AssetStore requires you to make new project, cause if you left in your game project, it’ll gonna be really mess on your current project.

After packing all those stuff neat, I finally submit it on AssetStore on August 25. And after wait for a week on September 2, my asset get rejected. My asset get rejected cause I use JPG for texture. Then resubmit it on September 3 with PSD textures.

Finally, my asset got approved on AssetStore on September 8. After that I began marketing process like sharing on Facebook to all my friends, Twitter, Blog, Forums, and Instagram. Both my Instagram and Twitter has 100+ followers. After done with all marketing stuff. It seems like no one buy it yet. I gave up selling it and then I giveaway 6 keys to friends and indie game dev group. I know it just a day, so we can’t see much, and just need to wait longer. I realize that my asset name is wrong and other tags and also the icon were wrong. Then I decided to resubmit again for 2 times.

And today, September 17, I finally updated my asset with screenshot and Youtube video. And do you know how much I made from this ?

unity-asset-store-publisher-sales-google-chrome

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome

Yeah… Even tho I use hashtags like #Unity3D #IndieGameDev and been poking @UnityAssetStore and @itchio but still. I just get retweet and likes from bot. I even have 180~ Twitter follower and 120~ Instagram follower, but I didn’t get any clicks from them.

And this is my itchio links.

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome_2

I know its not a wow-able asset, I also not hoping I can earn much from this, but is nice if I can earn just one or few of them.

So next, I’ll try to submit another asset pack, Lowpoly Anime Character asset pack later. I hope I can earn some at least.

Thanks for checking my asset out.


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Anime Street Prop Pack is Now Live on itch.io

I’ve made one for non Unity user. This includes all FBX, MAT, PNG, and PSD textures. Also itch.io version includes UnityPackage as well..

Thanks for downloading !

Click Here if you want to buy it on Asset Store instead of itch.io

zxczxcz

East City / Anime themed Low Poly street prop pack including roads puzzle pieces and fences puzzle pieces.

Including more than 30+ street props model with 1024×1024 texture and Normal Maps also Illumination Map for Lighting objects.

Power pole can be rotated its length and remove its cable.

Each models polys are range to 100~800 tris.

These are :
• Fending Machine
• Street Sign
• Canopy
• Garbages and Trash Can
• Adjustable Power Pole
• Traffic Lamp
• Street Lamp
• Street Mirror
• And many more
• BONUS : ROADS AND FENCES

DOWNLOAD NOW

 


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Street Prop Pack is Now Live on Asset Store

My street prop asset pack is available now on Asset Store!
Thanks for downloading !

GET IT NOW : https://www.assetstore.unity3d.com/en/#!/content/70287

204f04ac-d600-4bc7-a56e-0fcab422196c

Eastern themed Low Poly street prop pack including roads puzzle pieces and fences puzzle pieces.

Including more than 30+ street props model with 1024×1024 texture and Normal Maps also Illumination Map for Lighting objects.

Power pole can be rotated its length and remove its cable.

Each models polys are range to 100~800 tris.

These are :
• Fending Machine
• Street Sign
• Canopy
• Garbages and Trash Can
• Adjustable Power Pole
• Traffic Lamp
• Street Lamp
• Street Mirror
• And many more
• BONUS : ROADS AND FENCES

DOWNLOAD NOW : https://www.assetstore.unity3d.com/en/#!/content/70287


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[Unity] Realtime Lipsync


Back on my manual lipsync using Tagarela. This one is faster to do and also easier, but of course, you’ll get only Anime lipsync (Anime lipsync only have 1 open mouth, there’s no O, U, I or any other mouth shape than A).

The method I’m using is just get Audio Source frequency. So basically it’s like music visualisation but for mouth.

What you need

  • Head mesh with 1 mouth blendshape
  • Voice
  • Audio Source

Here’s the script you should attach to head mesh.

using UnityEngine;
using System.Collections;

public class RealtimeLipsync : MonoBehaviour {

//LIPSYNC CORE
 [Header("Lipsync")]
 public AudioSource audioSource;
 public int mouthBlendShape;
 private float[] _samples = new float[64];
 private float clampedLipsync = 0f;

//PRIVATES
 private SkinnedMeshRenderer blendMesh;

void Awake(){
 blendMesh = GetComponent<SkinnedMeshRenderer>();
 }

void LateUpdate(){
 if(audioSource) DoLipsync();
 }

void DoLipsync(){
 if(audioSource.isPlaying){
 audioSource.GetSpectrumData(_samples,0,FFTWindow.BlackmanHarris);

clampedLipsync = Mathf.Clamp(_samples[2]*3000,0,100);

blendMesh.SetBlendShapeWeight(mouthBlendShape,clampedLipsync);
 }
 }
}

And here’s how to do it

  1. Attach this script to your head mesh.
  2. Also don’t forget to add audio source and assign audio source in this script. You can put Audio Source in whereever you want, but remember to assign audio source variable on this script.
  3. To play sound, use like audioSource.clip = <your clip name>; then audioSource.Play();
  4. Assembly-CSharp - VertexScriptCOREPlayerCORE.cs - MonoDevelop-Unity
  5. Here’s my example to use this. I put it on my player script. It’ll automatically works whenever you have audioSrc.clip = clipName; audioSrc.Play();
  6. That’s it, your mouth will move whenever the audio src playing sounds.

 


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Nakane Eri mod for Left 4 Dead 2

You can now play as Nakane Eri on Left 4 Dead 2 (Replace Rochelle). Phew, it’s really tiring to get my model works on L4D2, I get a lot of missing textures. I’ll probably do more character later, because I need to concentrate on doing my CORE.

Download Here!

Also don’t forget that she also have LINE Sticker!

wpnknlstck

Thanks for downloading!


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[Unity UI 4.6] Parallax style menu

So yesterday I was trying to make parallax styled menu with Unity 4.6 UI, although it’s very simple to do.

  1. UnityUIPar (1)
  2. Check your canvas setting, the render mode should be Screen Space Camera.
  3.  UnityUIPar (3)
  4. After that, add empty game object like Content. Content is like a group of everything that will be moved by script
  5. UnityUIPar (2)
  6. Add this script on Canvas and set Canvas variable as your Content Rect transform.
  7. also you need to adjust minMaxAxis, it’s an array, 0 usually -15, and 1 usually 15

Here’s the script (C#)

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class ParallaxMenu : MonoBehaviour {

 public RectTransform canvas;
 public float smoothTime = 0.3f;
 public float minMaxXAxis = new float[2]; //0 min, 1 max
 public float minMaxYAxis = new float[2]; //0 min, 1 max
 public float mouseSensitivity = 50.0f;
 private float xVelocity = 0.0f;
 private float yVelocity = 0.0f;
 private float x;
 private float y;
 private float xSmooth;
 private float ySmooth;

 void Awake(){
 Cursor.lockState = CursorLockMode.None;
 Cursor.visible = true;
 }

 void Update(){
 x -= Input.GetAxis("Mouse X") * mouseSensitivity * 0.02f;
 y -= Input.GetAxis("Mouse Y") * mouseSensitivity * .02f;

 if(y > minMaxYAxis[1]) y = minMaxYAxis[1];
 if(y < minMaxYAxis[0]) y = minMaxYAxis[0];
 if(x > minMaxXAxis[1]) x = minMaxXAxis[1];
 if(x < minMaxXAxis[0]) x = minMaxXAxis[0];

 xSmooth = Mathf.SmoothDamp(xSmooth, x, ref xVelocity, smoothTime);
 ySmooth = Mathf.SmoothDamp(ySmooth,y, ref yVelocity, smoothTime);

 Quaternion parallax = new Quaternion();
 parallax = Quaternion.Euler(ySmooth / 7,xSmooth/7,0);

 canvas.transform.localPosition = new Vector3(xSmooth, ySmooth, 0f);
 canvas.transform.localRotation = parallax;
 }
}
momoeline


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Momoe Line Sticker Available to download! [EN | JP]

EN | 英語

momoeline

Kitagawa Momoe is now Available to download on LINE! She’s character for my upcoming game. She claimed to be console gamer, but she’ll get mad if you call her “Console Peasant”. Well, short, console gamer, tsundereish, flat, how bad could it be ?

Also check out Nakane Eri Line Sticker here!

Thanks for downloading!

momoelinewp

JP | 日本語

momoelineJP

北川百恵のステッカーはLINEでダウンロードすることができるよ!彼女は私のゲームのために作ります。

LINEステッカーダウンロードこちら