imagination XD

realizing dream


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10 Days Experience Selling Assets on itchio and Asset Store

Hi everyone, just want to share my first experience on 10 days selling my Assets on Itch.io and AssetStore. Let’s take a look on what I try to sell on itchio and asset store.

Check my asset out

UnityAssetStore (Unity Version)

Itch.io (Non Unity version)

This is my Anime Themed street pack asset for Unity. I’m not going to rant or something, but just sharing my experience.

The asset itself took me about a week to make, on August 25 I finished create whole those assets and ready to submit on AssetStore. But wait ! AssetStore requires you to make new project, cause if you left in your game project, it’ll gonna be really mess on your current project.

After packing all those stuff neat, I finally submit it on AssetStore on August 25. And after wait for a week on September 2, my asset get rejected. My asset get rejected cause I use JPG for texture. Then resubmit it on September 3 with PSD textures.

Finally, my asset got approved on AssetStore on September 8. After that I began marketing process like sharing on Facebook to all my friends, Twitter, Blog, Forums, and Instagram. Both my Instagram and Twitter has 100+ followers. After done with all marketing stuff. It seems like no one buy it yet. I gave up selling it and then I giveaway 6 keys to friends and indie game dev group. I know it just a day, so we can’t see much, and just need to wait longer. I realize that my asset name is wrong and other tags and also the icon were wrong. Then I decided to resubmit again for 2 times.

And today, September 17, I finally updated my asset with screenshot and Youtube video. And do you know how much I made from this ?

unity-asset-store-publisher-sales-google-chrome

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome

Yeah… Even tho I use hashtags like #Unity3D #IndieGameDev and been poking @UnityAssetStore and @itchio but still. I just get retweet and likes from bot. I even have 180~ Twitter follower and 120~ Instagram follower, but I didn’t get any clicks from them.

And this is my itchio links.

anime-east-city-street-prop-pack-roads-fences-analytics-itch-io-google-chrome_2

I know its not a wow-able asset, I also not hoping I can earn much from this, but is nice if I can earn just one or few of them.

So next, I’ll try to submit another asset pack, Lowpoly Anime Character asset pack later. I hope I can earn some at least.

Thanks for checking my asset out.


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Nakane Eri Line Sticker !

nakanebanner

Yeah, my first Line Sticker!!! I’ll do Other variation with other outfit and other character later. Anyway, I should release it both Japanese and English version, but I don’t know how. So yeah, next version will have both language.

Thanks for downloading!!!

Preview

LineUserStickers

The Process

The actual idea I was making Nakane Eri Line Sticker is because I wanted to test out my blendshape and model if this model is fully animateable. I can’t draw so I just use 3D renders.

I began making it on December 3, 2015. And yeah, it’s full 3D, I just use Cinema 4D’s Sketch and Toon.

IMG_20151206_150915

And all was finished on December 5, 2016. And then Midnight Rendering!!!

IMG_20151206_150646

Rendering finished on December 6, 2015. Phew, rendering 40 images is real tiring. Rendering is kinda slow, about 5-7 minutes per images. But most of my renders are broken, so I proceed post processing session to clean broken lines.

IMG_20151206_152234

And now, I began add some text. Also adjust to Line Sticker format, about 370 x 320 PNG size and your canvas should be 350 x 300.

IMG_20151206_163532

I began submitting Line sticker at night on December 6, 2015. On December 10, 2015, my sticker is now ‘In Review’. During reviewing process, I can see that they actually access this site, I don’t know how they know this site. And on December 17, 2015, This sticker is approved by Line! Well, it was pretty ironic tho, that I didn’t get my sticker free even as creator.